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Wesnoth Units database

Automaton

(image)

These are the most formidable contraptions ever faced: they have reached their peak of physical prowess, and with it, they grow an extra pair of limbs, which they use to scuttle like spiders, leap like frogs, and rend their foes like the merciless killers they are. Special Notes: This unit's skill at skirmishing allows it to ignore enemies' zones of control and thus move unhindered around them.

Advances from: Golem
Advances to:
Cost: 12
HP: 39
Movement: 7
XP: 100
Level: 2
Alignment: neutral
IDClockwork Automaton
Abilities: skirmisher
(image)slam
impact
7 - 4
melee
Resistances:
blade40%
pierce60%
impact10%
fire0%
cold0%
arcane40%
TerrainMovement CostDefense
Cave150%
Coastal Reef-100%
Deep Water320%
Flat140%
Forest260%
Frozen220%
Hills150%
Impassable100100%
Mountains260%
Mushroom Grove250%
Sand220%
Shallow Water230%
Swamp230%
Unwalkable10060%